Declared in: be/add-ons/graphics/GraphicsCard.h
B_CRT_CONTROL
B_GAMMA_CONTROL
B_FRAME_BUFFER_CONTROL
These flags report the driver's ability to control the CRT display, make gamma corrections, and permit nonstandard configurations of the frame buffer. Only the last has any meaning for the Game Kit.
See also:
CardInfo()
Declared in: be/game/GameSoundDefs.h
B_GS_MAIN_GAINMain gain control, in decibels. The main gain doesn't support ramping.
B_GS_CD_THROUGH_GAINGain on the CD through, in decibels.
B_GS_GAINGain on the sound, in decibels.
B_GS_PANPan position of the sound. -1.0 for far left, 0 for middle, 1.0 for far right.
B_GS_SAMPLING_RATESampling rate in hertz.
B_GS_LOOPINGIf the attribute's value is nonzero, the sound automatically loops. If it's 0, the sound plays through just once.
B_GS_FIRST_PRIVATE_ATTRIBUTEBeginning of private attribute range
B_GS_FIRST_USER_ATTRIBUTEBeginning of user attribute range.
These are the various possible game sound attributes. The range between
B_GS_FIRST_PRIVATE_ATTRIBUTE and B_GS_FIRST_USER_ATTRIBUTE are reserved;
if you need custom attributes, use values B_GS_FIRST_USER_ATTRIBUTE and
higher.