Currently, GetNextDirents() only reads
one dirent at a time, no matter
how many you ask for.
| Derived From: | BNode,
BEntryList |
| Mix-in Classes: | None |
| Declared In: | be/storage/Directory.h |
| Library: | libbe.so |
| Allocation: | – |
| Class Overview | |
BDirectory();
BDirectory(const entry_ref* ref);
BDirectory(const BEntry* entry);
BDirectory(const node_ref* nref);
BDirectory(const char* path);
BDirectory(const BDirectory* dir,
const char* path);
BDirectory(const BDirectory& directory);
Creates a new BDirectory object that represents the directory as given by
the arguments. See the analogous
SetTo() functions for descriptions of
the flavorful constructors.
The default constructor does nothing; it should be followed by a call
to SetTo().
The copy constructor points the BDirectory to the same directory as
is represented by the argument. The two objects have their own entry
iterators.
To check to see if an initialization was successful, call
InitCheck().
bool Contains(const char* path,
int32 nodeFlags = B_ANY_NODE) const;
bool Contains(const BEntry* entry,
int32 nodeFlags = B_ANY_NODE) const;
Returns true if path or entry
is contained within this directory, or in
any of its subdirectories (no matter how deep). You can use the nodeFlags
argument to limit the search to a particular flavor of node:
B_FILE_NODE looks for a "plain" file.
B_DIRECTORY_NODE looks for a directory.
B_SYMLINK_NODE looks for a symbolic link.
B_ANY_NODE (the default) doesn't discriminate between flavors.
status_t CreateFile(const char* path,
BFile* file,
bool failIfExists = false);status_t CreateDirectory(const char* path,
BDirectory* dir);status_t CreateSymLink(const char* path,
const char* linkToPath,
BSymLink* link);
These functions create a new file, directory, or symbolic link. The new
node is located at path. If path is relative, it's reckoned off of the
directory represented by this BDirectory; if it's absolute, the path of
this BDirectory is ignored.
CreateFile() fails if the file already exists and failIfExists is
true. If the flag is false (and the file exists), the old file is
clobbered and a new one is created. If successful, the
BFile argument
that you pass in is opened on the new file in B_READ_WRITE mode.
CreateDirectory() and CreateSymLink()
fail if path already
exists—you can't clobber an existing directory or link.
The linkToPath argument (CreateSymLink()) is the path that the new
symbolic link will be linked to.
The object argument (the
BDirectory,
BFile, or
BSymLink)
may be NULL. If
the function fails, the object argument, if non-NULL, is
Unset().
RETURN CODES
B_OK.Success.
B_BAD_VALUE.
Illegal path, file,
dir, or link specified; may be NULL.
path may be empty.
B_BUSY.A busy node could not be accessed.
B_ENTRY_NOT_FOUND.
The specified path does not exist or is an empty
string.
B_FILE_ERROR.A file system error prevented the operation.
B_FILE_EXISTS.
The file specified by path already exists.
B_LINK_LIMIT.A cyclic loop has been detected in the file system.
B_NAME_TOO_LONG.
The path specified is too long.
B_NO_MEMORY.Insufficient memory to perform the operation.
B_NO_MORE_FDS.All file descriptors are in use (too many open files).
B_IS_A_DIRECTORY.Can't replace a directory with a file.
B_NOT_A_DIRECTORY.
A component of the path is not a directory.
B_NOT_ALLOWED.The volume is read-only.
B_PERMISSION_DENIED.
Create access is denied in the specified path.
E2BIG.linkToPath is too long
(CreateSymLink() only).
status_t FindEntry(const char* path,
BEntry* entry,
bool traverse = false) const;Finds the entry with the given name, and sets the second argument to refer to that entry.
path must be a relative pathname. It's reckoned off of the
BDirectory's directory.
You are allowed to look for "." and "..". The former represents this directory's entry. The latter refers to this directory's parent.
The entry argument must be allocated before it's passed in (it
needn't be initialized).
The traverse applies to symbolic links: If the flag is true, the link
is traversed. If it's false, you get the
BEntry that points to the link
itself.
If path isn't found, the second argument is
automatically Unset(). To
find out why the lookup failed, invoke
InitCheck()
on the entry argument:
BEntryentry; status_terr; if (dir.FindEntry("aFile", &entry) !=B_OK) {err=entry.InitCheck(); }
The direct return value is also informative, but it may not be as precise
as the InitCheck()
value.
RETURN CODES
B_OK.Success.
B_BAD_VALUE.
Invalid path
specified; it may be NULL or empty.
B_ENTRY_NOT_FOUND.
The specified path does not exist.
B_NAME_TOO_LONG.
The path specified is too long.
B_LINK_LIMIT.A cyclic loop has been detected in the file system.
B_NO_MEMORY.Insufficient memory to perform the operation.
B_FILE_ERROR.An invalid file prevented the operation.
status_t GetEntry(BEntry* entry) const;
Initializes entry to represent this
BDirectory. If the initialization
fails, entry is
Unset().
RETURN CODES
B_OK.Success.
B_NAME_TOO_LONG.
The path specified by entry is too long.
B_ENTRY_NOT_FOUND.The specified path does not exist.
B_LINK_LIMIT.A cyclic loop has been detected in the file system.
B_BAD_VALUE.
entry is uninitialized.
B_NO_MEMORY.Insufficient memory to perform the operation.
B_BUSY.A busy node could not be accessed.
B_FILE_ERROR.An invalid file prevented the operation.
B_NO_MORE_FDS.All file descriptors are in use (too many open files).
B_NOT_A_DIRECTORY.The path includes non-directory entries.
virtual status_t GetNextEntry(BEntry* entry,
bool traverse = false);virtual status_t GetNextRef(entry_ref* ref);virtual int32 GetNextDirents(dirent* buf,
size_t bufsize,
int32 count = INT_MAX);virtual int32 CountEntries();virtual status_t Rewind();
The three GetNext…() functions retrieve the "next" entry that lives in
the BDirectory and returns it as a
BEntry,
entry_ref, or dirent structure.
GetNextEntry() returns the entry as a
BEntry object.
If traverse is
true and the entry is a symbolic link, the link is traversed. In other
words, entry could end up being in a different directory than the one
referred to by this. When all entries have been visited, the function
returns B_ENTRY_NOT_FOUND. The entry argument must be allocated before
it's passed in.
GetNextRef() return the next entry in ref.
Since an entry_ref doesn't
supply enough information to determine if the entry is a link, there's
no question of traversal: The entry_ref points to exactly the next
entry. When all entries have been visited, the function returns
B_ENTRY_NOT_FOUND. The ref argument must be allocated before it's
passed in.
GetNextDirents() returns some number of dirent structures, either as
many as can be stuffed into buf (where
bufsize gives the size of buf),
or count structures, whichever is smaller. The function returns the
number of structures that were stuffed into buf; when all entries have
been visited, it returns 0.
Currently, GetNextDirents() only reads
one dirent at a time, no matter
how many you ask for.
GetNextEntry() and GetNextRef()
are reasonably clear; the dirent version
deserves more explanation. You'll find this explanation (and an example)
in the BEntryList
class. Also, keep in mind that the set of candidate
entries is different for the dirent version:
GetNextDirents() finds all
entries, including the entries for "." and "..". The other two versions
skip these entries.
When you're done reading the BDirectory's entries, you can rewind the
object's entry iterator by calling
Rewind().
CountEntries() returns the number of entries
(not counting "." and "..")
in the directory.
Never call CountEntries() while you're iterating through the directory.
CountEntries() does a rewind, iterates through the entries, and then
rewinds again.
RETURN CODES
B_OK.Success.
B_FILE_ERROR.
BDirectory object has not been properly initialized.
B_NOT_A_DIRECTORY.The directory is invalid.
B_NAME_TOO_LONG.The dirent's name is too long.
B_ENTRY_NOT_FOUND.End of directory reached.
B_LINK_LIMIT.A cyclic loop has been detected in the file system.
B_BAD_VALUE.
Invalid input specified, or
BDirectory object has not
been properly initialized.
B_NO_MEMORY.Insufficient memory to perform the operation.
status_t GetStatFor(const char* path,
stat* st) const;
Gets the stat structure for the entry designated by path. path may be
either absolute or relative; if it's relative, it's reckoned off of the
BDirectory's directory. This is, primarily, a convenience function; but
it's also provided for efficiency.
RETURN CODES
B_OK.Success.
B_FILE_ERROR.An invalid file prevented the operation.
B_NAME_TOO_LONG.
The path specified is too long.
B_ENTRY_NOT_FOUND.
The specified path does not exist.
B_LINK_LIMIT.A cyclic loop has been detected in the file system.
B_BAD_VALUE.
Invalid input specified; the
path may be NULL or empty.
B_NO_MEMORY.Insufficient memory to perform the operation.
bool IsRootDirectory() const;
Returns true if this BDirectory represents a root directory. A root
directory is the directory that's at the root of a volume's file
hierarchy. Every volume has exactly one root directory; all other files
in the volume's hierarchy descend from the root directory.
status_t SetTo(const entry_ref* ref);
status_t SetTo(const node_ref* nref);
status_t SetTo(const BEntry* entry);
status_t SetTo(const char* path);
status_t SetTo(const BDirectory* directory,
const char* path);
void Unset();
Closes the BDirectory's current directory (if any), and initializes the
object to open the directory as given by the arguments.
In the path version, path can be absolute or relative, and can
contain "." and ".." elements. If path is relative, it's reckoned off
of the current working directory.
In the dir/path version, path
must be relative. It's reckoned off of the directory given by dir.
If the specification results in a symbolic link that resolves to a directory, then the linked-to directory is opened. If the specification is (or resolves to) a regular file, the initialization fails.
RETURN CODES
B_OK.Success.
B_NAME_TOO_LONG.
The path specified is too long.
B_ENTRY_NOT_FOUND.The directory does not exist.
B_LINK_LIMIT.A cyclic loop has been detected in the file system.
B_BAD_VALUE.Invalid input specified.
B_NO_MEMORY.Insufficient memory to perform the operation.
B_BUSY.A busy node could not be accessed.
B_FILE_ERROR.An invalid file prevented the operation.
B_NO_MORE_FDS.All file descriptors are in use (too many open files).
BDirectory& operator=(const BDirectory& directory);In the expression
BDirectorya=b;
BDirectory a is initialized to
refer to the same directory as b. To gauge
the success of the assignment, you should call
InitCheck() immediately
afterwards. Assigning a BDirectory to itself is safe.
Assigning from an uninitialized BDirectory is "successful": The
assigned-to BDirectory will also be
uninitialized (B_NO_INIT).
status_t create_directory(const char* path,
mode_t mode);
Creates all missing directories along the path specified by path.
The pathname can be absolute or relative. If it's relative, the path is reckoned of the current working directory. If any symlinks are found in the existing portion of the path, they're traversed.
path can contain ".", but it may not contain "..".
mode is the permissions setting (typically expressed as an octal
number) that's assigned to all directories that are created. To set the
directories to be readable, writable, and "enterable" by all (for
example), you would set the mode to 0777.
RETURN CODES
B_OK.
path now fully exists (or did in the first place).
B_BAD_VALUE.
path is NULL,
is empty, or contains "..".
B_NOT_ALLOWED.Read-only volume.
B_NO_MEMORY.Insufficient memory to perform the operation.
Declared in: be/storage/FindDirectory.h
status_t find_directory(directory_which which,
dev_t volume,
bool create_it,
char* path_string,
int32 length);
status_t find_directory(directory_which which,
BPath* path_obj,
bool create_it = false,
BVolume volume = NULL);
The first version of this function can be used in either C or C++ code. The second version is for C++ code only.
Finds the path to the directory symbolized by which and copies it into
path_string, or uses it to initialize path_obj.
The create_it argument tells the function to create the directory if
it doesn't already exist.
volume identifies the volume (as a dev_t
identifier or BVolume
object) on which you want to look. The C++ default (NULL) means to look
in the boot volume.
The length argument (first version only) gives the length of path.
The directory_which constants are described in the "Constants" section.
RETURN CODES
B_OK.The directory was found.
The directory wasn't found or couldn't be created.